Mobile apps that work
in the real world.
iOS and Android from a single codebase. Offline-first, store-ready and designed to feel native on every device your users actually carry.
- Platforms
- iOS & Android
- Framework
- Flutter · React Native
- First build
- end of week 2
- You own
- code, accounts, certs
One codebase. Two stores. No compromise.
Most mobile apps fail not because of the code but because they were designed for a demo, not for the person using them at 7am on a cracked screen with patchy signal.
We build apps that work in the real world: offline-capable, fast on mid-range hardware and designed around the actual tasks your users need to complete. One codebase ships to both App Store and Play Store without the rough edges that usually come with that trade-off.
From native design to store submission.
iOS & Android
A single codebase that ships to both stores without the compromise of a lowest-common-denominator experience.
Product design
Platform-native design patterns that feel at home on each OS not a web app wrapped in a shell.
Engineering
Flutter or React Native chosen for your project, written by engineers who have shipped to production stores.
Offline-first data
Local-first sync so the app works in low-connectivity environments and reconciles cleanly when back online.
Security
Biometric auth, secure storage, certificate pinning and app transport security by default.
API & back-end
We build the server layer that your app talks to or integrate cleanly with an existing one.
Store submission
App Store and Play Store accounts, review navigation, metadata and screenshots handled by us.
OTA updates & ops
Over-the-air updates for non-binary changes, crash reporting and analytics from day one.
Discovery, design, sprints, beta, launch in that order.
- Week 001
Discovery
We map the user journeys, the devices your users carry and the environments the app will run in before writing a line of code.
- Week 1–202
Design & foundations
Navigation architecture, design system and the first two or three screens real and interactive by the end of week two.
- Week 3+03
Feature sprints
Two-week cycles, a demo each fortnight, written recap every Friday. You always know what shipped and what is next.
- Beta04
TestFlight & Play Testing
Internal builds first, then a closed beta with your real users. We fix the rough edges before the stores see it.
- Launch05
Store submission
We handle the submission, the review back-and-forth and the release notes. You approve, we ship.
- After06
Ops & roadmap
Crash monitoring, OTA patching and a standing cadence to plan the next version based on real usage data.
A recent build field operations app for a logistics company.
J-0042 · Highfield Depot
Flutter-first, React Native when it makes sense.
We default to Flutter for new projects: one codebase, true native widgets and a fast-moving ecosystem. React Native is our second choice when the team already owns a JavaScript stack.
Two ways to engage. No surprise invoices.
Fixed-scope build
For apps with a clear feature set.
- Fixed price after the discovery week.
- Milestone payments tied to working builds.
- Six weeks of warranty support after store launch.
Embedded team
For ongoing product development.
- A senior mobile team (2–4 people) alongside yours.
- Monthly fee, fixed for the quarter.
- Stop or scale at the end of any quarter.
What founders ask us before signing.
Flutter or React Native which do you recommend?
Can you maintain an existing app we built ourselves?
How do you handle App Store rejections?
What does offline-first mean in practice?
Will we own the code?
Tell us about the app you want built.
A 30-minute call. We ask about the users, the devices, the environments and tell you honestly what approach fits.