01Service · 02 of 09

Mobile apps that work
in the real world.

iOS and Android from a single codebase. Offline-first, store-ready and designed to feel native on every device your users actually carry.

Start a projectSee a recent build
01Overview

One codebase. Two stores. No compromise.

Most mobile apps fail not because of the code but because they were designed for a demo, not for the person using them at 7am on a cracked screen with patchy signal.

We build apps that work in the real world: offline-capable, fast on mid-range hardware and designed around the actual tasks your users need to complete. One codebase ships to both App Store and Play Store without the rough edges that usually come with that trade-off.

02What's included

From native design to store submission.

01

iOS & Android

A single codebase that ships to both stores without the compromise of a lowest-common-denominator experience.

02

Product design

Platform-native design patterns that feel at home on each OS not a web app wrapped in a shell.

03

Engineering

Flutter or React Native chosen for your project, written by engineers who have shipped to production stores.

04

Offline-first data

Local-first sync so the app works in low-connectivity environments and reconciles cleanly when back online.

05

Security

Biometric auth, secure storage, certificate pinning and app transport security by default.

06

API & back-end

We build the server layer that your app talks to or integrate cleanly with an existing one.

07

Store submission

App Store and Play Store accounts, review navigation, metadata and screenshots handled by us.

08

OTA updates & ops

Over-the-air updates for non-binary changes, crash reporting and analytics from day one.

03How we work

Discovery, design, sprints, beta, launch in that order.

  1. Week 0
    01

    Discovery

    We map the user journeys, the devices your users carry and the environments the app will run in before writing a line of code.

  2. Week 1–2
    02

    Design & foundations

    Navigation architecture, design system and the first two or three screens real and interactive by the end of week two.

  3. Week 3+
    03

    Feature sprints

    Two-week cycles, a demo each fortnight, written recap every Friday. You always know what shipped and what is next.

  4. Beta
    04

    TestFlight & Play Testing

    Internal builds first, then a closed beta with your real users. We fix the rough edges before the stores see it.

  5. Launch
    05

    Store submission

    We handle the submission, the review back-and-forth and the release notes. You approve, we ship.

  6. After
    06

    Ops & roadmap

    Crash monitoring, OTA patching and a standing cadence to plan the next version based on real usage data.

04What it looks like

A recent build field operations app for a logistics company.

FieldOps · driver app
live · 214 active users
My jobs today
J-0041Delivered
J-0042En route
J-0043Pending
J-0044Pending
Active job

J-0042 · Highfield Depot

ETA
14 min
Distance
8.2 km
Weight
340 kg
Signature
required
Offline status
3 jobs cached · syncs on reconnect
4.8★
average store rating across iOS and Android
91%
reduction in missed delivery confirmations
0 min
downtime since launch offline-first paid off
05Tools behind it

Flutter-first, React Native when it makes sense.

We default to Flutter for new projects: one codebase, true native widgets and a fast-moving ecosystem. React Native is our second choice when the team already owns a JavaScript stack.

Framework
FlutterReact Native
Languages
DartTypeScript
State
RiverpodZustandRedux Toolkit
Back-end
Node.js.NETFirebaseSupabase
Stores
App StorePlay StoreTestFlightFirebase Distribution
06Commercials

Two ways to engage. No surprise invoices.

Option A

Fixed-scope build

For apps with a clear feature set.

  • Fixed price after the discovery week.
  • Milestone payments tied to working builds.
  • Six weeks of warranty support after store launch.
Typical: 10–18 weeks · £35K–£160K
Option B

Embedded team

For ongoing product development.

  • A senior mobile team (2–4 people) alongside yours.
  • Monthly fee, fixed for the quarter.
  • Stop or scale at the end of any quarter.
Typical: 3+ months · from £20K / month
07Common questions

What founders ask us before signing.

Flutter or React Native which do you recommend?
Flutter for almost everything new. The rendering engine is consistent across platforms, the widget library is comprehensive and performance is close to native. React Native makes sense when your team is already deep in JavaScript.
Can you maintain an existing app we built ourselves?
Yes. We do a short audit first architecture, dependencies, test coverage and give you an honest view of what you are inheriting before we take it on.
How do you handle App Store rejections?
We have submitted dozens of apps and know the review guidelines well. When rejections happen (they do), we handle the back-and-forth with Apple and Google directly.
What does offline-first mean in practice?
The app stores its working data locally and syncs in the background. Users can create, update and act on records with no connection. Changes queue and reconcile automatically when connectivity returns.
Will we own the code?
Yes. The repository, the developer accounts, the certificates, the design files all transferred to you at the end of the engagement.
08Next

Tell us about the app you want built.

A 30-minute call. We ask about the users, the devices, the environments and tell you honestly what approach fits.