01Service · 07 of 09

Design that ships
the way it was drawn.

Product design systems, flows and high-fidelity screens designed to work in the real world and hand off cleanly to the engineers building them.

Start a projectSee a recent build
01Overview

Design that respects users and survives engineering.

Most product design breaks down at the handoff. Screens that looked considered in Figma become a source of engineering decisions at 11pm, and the result is a product that feels like it was assembled from parts, not designed as a whole.

We close that gap. Our designers work directly with engineers, build component libraries in code alongside the design system and annotate files with the specifics a developer actually needs. The design does not just look right it ships right.

02What's included

Research through engineering-ready handoff.

01

Discovery & research

User interviews, task analysis and a review of what your competitors got right (and wrong) before a pixel is placed.

02

Design system

Tokens, components and documentation that engineering can build from without guessing at spacing, colour or type.

03

High-fidelity screens

Every state, every viewport, every error condition designed before it becomes an engineering decision at 11pm.

04

Interaction design

Transitions, loading states, microinteractions and the moments between screens that make an interface feel considered.

05

Usability research

Two rounds of moderated testing with real users. We watch what breaks and fix it before it ships.

06

Information architecture

Navigation, taxonomy and the structure that lets users find what they need without thinking about how the product is organised.

07

Engineering handoff

Annotated Figma files, a component library in code and a standing channel to answer design questions during the build.

08

Accessibility

WCAG 2.1 AA as a baseline, colour contrast, keyboard navigation and ARIA annotations in the design file.

03How we work

Research, architecture, system, screens, testing, handoff.

  1. Week 0
    01

    Research

    User interviews, competitor analysis and a review of your existing product or brief. We form opinions before we open Figma.

  2. Week 1
    02

    Information architecture

    Navigation structure, flows and a low-fidelity prototype enough to test with users before committing to visual design.

  3. Week 2
    03

    Design system

    Tokens, components and the visual language. Everything built on the system, nothing designed one-off.

  4. Week 3–5
    04

    Screen design

    High-fidelity screens for every flow. Two rounds of internal review before anything goes to you.

  5. Week 6
    05

    Usability testing

    Two moderated sessions with your users. We watch, take notes and revise. No assumptions about what works.

  6. Handoff
    06

    Engineering ready

    Annotated Figma, a code component library and a standing channel to answer questions during the build.

04What it looks like

A recent build design system and product redesign for a payroll SaaS.

PayrollPlus · design system & product redesign
6 weeks · 280+ components
System layers
Tokensdone
Color · space · type
Primitivesdone
Button · input · badge
Patternsdone
Form · table · modal
Templatesdone
Dashboard · settings
Documentationdone
Usage & guidelines
Components
280+
Screen designs
94
Usability sessions
6
Engineering feedback

“Cleanest handoff we've ever worked from. The annotations were specific enough that we had almost no design questions during the build.”

280+
design system components documented and shipped
38%
reduction in engineering time spent on UI decisions
4.6★
user satisfaction score after redesign, up from 3.1
05Tools behind it

Figma. Plus a code component library your engineers can ship from.

Figma for everything. We build the component library in code alongside the design system so engineering has something to pull from, not just a reference to interpret.

Design
FigmaFigJam
Prototyping
Figma prototypesFramerLottie
Research
MazeLookbackDovetail
Code
React component libraryStorybookTailwind CSS
Handoff
Figma Dev ModeZeroheight
06Commercials

Project or embedded. Usability testing included.

Option A

Design project

For a defined product or redesign.

  • Fixed price after a discovery week.
  • Design system plus all screens.
  • Two rounds of usability testing included.
Typical: 4–8 weeks · £18K–£80K
Option B

Embedded designer

For teams building continuously.

  • A senior product designer working alongside your engineering team.
  • Monthly fee, fixed for the quarter.
  • Design reviews and system maintenance included.
Typical: ongoing · from £12K / month
07Common questions

What product teams ask us before starting.

Can you design something our engineers can actually build?
Yes. Our designers work alongside engineers, understand what is easy versus hard to implement and annotate handoff files with the specifics engineers need not just beautiful screens to guess from.
We have an existing product can you redesign it without a full rebuild?
Yes. We audit the current product, identify where the design system needs updating and work incrementally shipping improvements per-screen rather than waiting for a big-bang redesign.
How do you handle design disagreements with stakeholders?
We bring user research. When a design decision is tested with real users and the data is in the room, disagreements become shorter.
What if we want to take the design system and apply it ourselves later?
That is the goal. The Figma file is structured, documented and yours. The code component library is in your repo. We train your team on both as part of the handoff.
Do you work with existing brand guidelines?
Yes. We design within brand constraints or help you extend them into a product context which is usually where brand guidelines are silent.
08Next

Tell us what you need designed.

A 30-minute call. We ask about your users, your engineers and what specifically is broken today.